![]() ![]() ![]() It's not clear if this bug affects all versions of the game. Regardless, values of about +50 on the Fortify and −50 on the Drain are probably within reason for not straining roleplay plausibility to the breaking point. For particular vendors (they all have their own stats, which interplay with your current ones), it may be more productive to use the above Drain Mercantile method to get better sell-to-merchant prices to begin with, or to use very strong Fortify Mercantile to get better ability to negotiate a low sell-to-merchant price to a better one experimentation is required to best "work" each merchant, and it may shift with that merchant over time as your own stats change. Necessarily, the Drain Mercantile to get a good starting price suppresses the ability to haggle your selling price to even better profit. However, one's ability to negotiate better buying-from-merchant prices (often much better) is boosted with abnormally high Mercantile skill. If you are only being offered 60% of nominal value you can probably get 75% this way. A related exploit is that if your selling offer is not too excessive you can repeatedly press the "Offer" button and it will eventually be accepted, as the Disposition drops further and the inverse nature of the selling bug kicks in even more. #Endless ocean wiki escape the cavern of the gods plus#For buying, you can wait for Fatigue to recover and use Fortify Personality enhancements to temporarily raise Disposition to at or near 100 without Persuasion (which would permanently change the Disposition), plus a Fortify Mercantile effect if you have one. Do a test sale after each raise or lower to help determine what the best present range for this merchant is. The Disposition for best results will usually be between 40 and 80, but varies widely as a factor of your stats versus those of the merchant at any given time.Īn effective routine for selling is to first either raise Disposition to this range (if it's not already there), or lower it with repeated use of Intimidate (each failure will lower it a little, and a success will raise it, until you close the dialogue window and reopen it, whereupon you'll see a marked drop), then use Drain Mercantile and possibly also Drain Fatigue (or just run and jump a lot to get your Fatigue near 0). This is widely regarded as an outright bug. Selling-to-merchants Bug Ĭuriously, player-selling-to-merchant prices are sometimes improved by using a Drain Mercantile spell effect on the player character, sometimes in combination with Drain Fatigue, and having a somewhat lower Disposition. These will work on any version of Morrowind. ![]() Before trying any of these glitches out for yourself, it is highly recommended that you save, since some of these are well known to either kill the player or cause the game to crash. ![]() The list is very incomplete as the number of bugs in Morrowind is quite high. These are some of the glitches that occur in Morrowind.
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